Body types in video games revisited

Most feminists who have played or seen videogames have noticed the frequent lack of diversity in available character body types. Typically characters in games take on super-human forms, for men this means huge muscles and for women this means big boobs and impossibly thin waists. Instead of ragging on about this I thought I’d point out Blizzard’s Diablo 3 has some unusual elements of body diversity:

Here we have a female barbarian, who is quite muscular and without ‘perfect’ hair and…

also here is witch doctor class who is a little overweight, hunched over and is also a person of color. The male monk (not pictured) might also be similar to someone of middle eastern ethnic decent.
Now this is not to say we can’t find some of the typical body forms within their array of characters (the super tall & thin Demon Hunter female, for instance), but I think it’s a small step forward.
I should also point out that the witch doctor stereotype is potentially problematic. I’d argue it furthers the ‘othering’ of non-whiteness, continuing with the racist tradition of relegating people of color to  “primitive” archetypes and associations. It’s no coincidence that the female wizard isn’t black or male barbarian isn’t Asian.
So more work ahead of us, but evidence of progress, in my opinion.