The glass is half full.
It is also 100% awesome.
Jeff Ginger is a Research Scientist Project WHIMC, What-If Hypothetical Implementations in Minecraft (now continuing as "QRF"), an NSF-funded research collaboration between University of Illinois/Maine/Pennsylvania, PBS Nova Labs, CU Science Discovery and the Fiske Planetarium. He is currently adjunct faculty and was priorly the Director of the CU Community Fab Lab at the School of Information Sciences at the University of Illinois at Urbana-Champaign. His focus on community informatics and education has led him to specialize in public engagement, teaching and research.
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Research Scientist, Adjunct Faculty |
College of Education (Educational Psychology) |
2020 - present | |
(1) Supporting Personnel for the NSF National AI Institute for Inclusive Intelligent Technologies for Education (INVITE):
‣ Current projects include reviewing AIED literature and interviewing teachers about their perspectives on the benefits and concerns surrounding GenAI in Education, assisting with a pedagogical agent toolkit and school partnerships / broadening participation efforts ‣ Past roles have included website and media development, evaluation, and the creation of a super cute, beginner-friendly learn-to-code robot in Minecraft (Barrelbot), including preliminary data collection in partnership with Maryville University
‣ Multipurpose role included project management and leadership, design and development, curriculum and instruction, media production, as well as technical social science research ‣ Oversight of several teams for content creation, research, technical systems, university classes and special projects ‣ Technical work involving IT systems deployment and upkeep, automation, use analysis, content creation and interaction design focused on improving UX and science realism, updating code (java) for data collection and datasets curation for AI-based education agents (natural language, image analysis, path-finding) ‣ Worked to establish partnerships and coordinate summer or after-school camps and workshops (data collection) for kids grades 5-8 with numerous planetariums, museums, schools, youth service centers in several states in urban, suburban and rural settings ‣ Collaboration with the Ateneo Laboratory for Learning Sciences in the Philippines to create a mirror of our project as well as variations making use of Minecraft Education Edition ‣ Assisted in creation of a companion Planetarium show and exhibit, as well as associated programming for workshops, events and post-show activities ‣ Feedback, testing and user referral system as well as interactive exhibit for PBS Nova Exoplanet lab ‣ Initiated and orchestrated an Exoplanet World Building Competition in collaboration with Planet Minecraft and Astronomers and scientists from several notable institutions ‣ Similar types of assistance with a STEM-C project, a related NSF-funded grant on fostering computational creativity, data science literacy and teaching kids how to program for STEM applications – this work also included assisting in the design of a code comparison tool |
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Creative Technology Coordinator | Jefferson County Public Library |
2020 | |
‣ Assisted in planning, research and development for capacities to enable new technology-related services ‣ Implementation of resources for AV recording, digitization and assistive technologies ‣ Created curriculum and videos to carry out workshops for in-person and online creative technology training ‣ Pushed for stronger and more collaborative security, asset and information management practices |
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Director | CU Community Fab Lab |
2014 - 2020 | |
‣ Oversight and guidance of all operations and project teams at both the main fab lab and all remote fab lab locations in CU as well as handling of local and international PR ‣Established the core mission to include education, research and art-entrepreneurship ‣ Leveraged a range of local, state and federal resources to grow staff from three to over twenty, amplified funding ten fold and increased building space allocation by 3 times; quadrupled total level of programming ‣ Continual "lead from the front" style involvement with many operational aspects of the lab, including community engagement, instruction, IT, media, etc ‣ Development and coordination of several Fab Lab research teams and multiple courses, events and grant collaborations ‣ Coordinated summer camp operations since 2014, personally leading and developing several and seeding others; 40+ unique offerings in total, reaching hundreds of youth over the years |
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Program Coordinator and Adjunct Faculty | Illinois Informatics University of Illinois at Urbana-Champaign |
2011 - 2020 | |
‣ Proposal, development, execution and evaluation for state and nationally-funded grants (see list below) ‣ Assist with administration and event coordination (such as CU Make and Playful by Design) and student mentoring ‣ Membership in multiple faculty working groups, including Prairie Futures, TIER ED and Playful by Design, with a focus on promoting design thinking and digital literacy education at UIUC ‣ Over 8 years experience developing and teaching numerous Informatics, Information Science and Art Education studio courses on user experience, rapid prototyping and community engagement; directed several independent studies; one or more per semester |
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Operations Lead and Community Outreach | CU Community Fab Lab University of Illinois at Urbana-Champaign |
2012 - 2014 | |
Helped to transition the Fab Lab from a small-scale all-volunteer operation to a hybrid staff-volunteer community-engagement network Much like running a small non-profit, this job entailed many tasks: (1) program implementation and curriculum development, (2) recruiting and managing staff and volunteers, (3) community engagement and media production, (4) equipment acquisition, upgrades and maintenance and (5) research, evaluation, grant writing and publishing |
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Research Assistant | School of Information Sciences (formerly GSLIS) University of Illinois at Urbana-Champaign |
2008 - 2009, 2012 | |
Assisted with web development and graphic design as well as program development, execution and evaluation with several grants for both the Center for Digital Inclusion and Community Informatics Initiative | |||
Teaching Assistant | Graduate School of Library and Information Science Program on Intergroup Relations |
2007 - 2011 | |
Courses included (1) Libraries, Information and Society, (2) Community Engagement (GSLIS), (3) Social Aspects of Information Systems, (4) Social Perceptions of the Family, (5) Social Research Methods, (6) Introduction to Sociology, and (7) Intergroup Dialogue Facilitation on Race and Ethnicity | |||
Computer and Network Technician | University Housing |
2003 - 2008 | |
Extensive IT technician and user support experience, also included an internship for CDW Corporation | Web Design and Development | ROC Group Chicago (2003 only) Numerous University organizations |
2003 - 2008 |
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PhD Library and Information Science |
University of Illinois at Urbana-Champaign | 2009 - 2015 | |
Area of Interest: Social and Community Informatics Dissertation: Capturing the Context of Digital Literacy: A Case Study of Illinois Public Libraries in Underserved Communities Course work included history and foundations of information science, additional research methods experience (qualitative) and various individual topics of study in social and community informatics: distributed knowledge, ubiquitous learning, IT and the black experience, community engagement, human-computer interaction, geographic information systems, and digital literacy |
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PhD Sociology (transferred, incomplete) | University of Illinois at Urbana-Champaign | 2006 - 2009 | |
Masters paper: The Facebook Project: Performance and Construction of Digital Identity Course work equivalent to a masters with emphasis on science and technology studies, race and ethnicity; classes included social science research methods (ethnography, interviews, surveys, intermediate statistics), classical sociology theory, exploration into individual topics of identity and racism, art interactivity and interface design |
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BA Sociology, minor in Computer Science | University of Illinois at Urbana-Champaign | 2002 - 2006 | |
Course work and senior projects included digital ethnography, the design of accessible web resources, black leadership + leveraging ICTs and community history and racism in Illinois |
Listed in "Ten Notable Dissertations of 2015" by American Libraries magazine
List of Teachers Ranked as Excellent (Fall 2007, Spring 2007, Spring 2008, Spring 2012, Fall 2012, Fall 2014, Spring 2017)
Denver Urban Skate Troop | 2021-present |
I help to lead an outdoor recreation and informal learning group of over 150 diverse individuals from the Colorado Denver metro region We are advocates for sustainable and environmentally-conscientious transportation as well as social inclusion and enjoyable fitness Give-back activities have included trash pickup and fundraisers |
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Gold Crown Foundation | 2022-2023 |
Teaching facilitators and participants how to use makerspace tools and develop activities for kids |
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Champaign-Urbana Community Fab Lab | 2011-2020 |
Volunteered here before I worked here; I still volunteer time well above and beyond my regular workload I make sure the Fab Lab stays committed to its mission of Public Engagement – this means the lab will always be an equal balance between community outreach, free public access and services for University research and classes This includes volunteering with the connected community organizations like The Urbana Free Library and Urbana Neighborhood Connections Center for events and workshops |
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Tap In Leadership Academym, New Hope Academy | 2011-2015 |
Assisted with various digital literacy workshops, including helping kids to use multimedia equipment to plan, capture and edit video interviews Preliminary summer camp workshops with the CUC Fab Lab, initial off-site mini-fab lab site Developed and led digital literacy workshops (creating videogames, learning computer hardware), rebuilt and setup two computer labs (hardware, software, network, policy) |
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Community Informatics Club (video overview) | 2008-2012 |
Conducted volunteer and education projects in collaboration with community groups in Champaign county, East St. Louis, and Chicago The club was key to forming and retaining the Urbana Free Library technology volunteers, conducted workshops like Storytelling in [stop] Motion Collaboration with the Urbana Independent Media Center - Zine Library, Books2Prisoners, WRFU Awarded a $2500 grant by UIUC student affairs for outstanding, cutting-edge community service |
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Various other clubs and organizations at the University of Illinois | 2003-2013 |
Eclectic Design and Research Group, 2011-2013 GSLIS Action and Town Hall organization group, Social Informatics Reading Groups, 2011-2012 Association of Undergraduate Sociologists, 2003-2008 Feminist Majority Leadership Alliance, 2005-2007 Beckwith Hall Training and Web Accessibility, Spring 2006 Avalanche alternatives to drinking weekend program, 2004-2005 |
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I am also an Eagle Scout. I renovated a bird sanctuary to make it accessible again back in 2002. |
Liu, X., Zambrano, A., Barany, A., Ocumpaugh, J., Ginger, J., Gadbury, M., Lane, H., Baker, R. (2024). Investigating Learner Interest and Observation Patterns in a Minecraft Virtual Astronomy Environment. International Conference on Quantitative Ethnography.
Hum, S. Gadbury, M., Shipley, E., Lane, H.C., Ginger, J. (2024). Mars, Minecraft, and AI: A Deep Learning Approach to Improve Learning by Building. 25th International Conference on Artificial Intelligence in Education, Recife, Brazil.
Mahajan, J., Hum, S., Henhapl, J., Yunus, D., Gadbury, M,. Brown, E., Ginger, J., Lane, H.C. (2024). MineObserver 2.0: A Deep Learning & In-Game Framework for Assessing Natural Language Descriptions of Minecraft Imagery. Association for the Advancement of Artificial Intelligence 2024 Conference, Vancouver.
Lane, H. C., Yi, S., Gadbury, M., Ginger, J., Comins, N., Henhapl, J. (2022). Triggering STEM interest with Minecraft in a hybrid summer camp. Technology, Mind, and Behavior: Innovations in Remote Instruction
Gadbury, M., Zimmer, K., Ginger, J., & Lane, H.C. (2022). How adolescent learners in a STEM summer camp represent astronomy concepts through a drawing exercise. Chinn, C., Tan, E., Chan, C., & Kali, Y. (Eds.), Proceedings of the 16th International Conference of the Learning Science – ICLS 2022 (pp. 1928 – 1929). Hiroshima, Japan: International Society of the Learning Sciences.
Mahajan, J.M., Hum, S., Ginger, J., Lane, H.C. (2022). "MineObserver: A Deep Learning Framework for Assessing Natural Language." The International FLAIRS Conference, Florida
Lee C., Samuel N., Israel M., Arnett H., Bievenue L., Ginger, J., Perry, M. (2020) "Understanding Instructional Challenges and Approaches to Including Middle School Students with Disabilities in Maker activities: A cross-case analysis." FabLearn 2020, Columbia University, New York
Ginger, J. (2015). "Capturing the context of digital literacy: a case study of Illinois public libraries in underserved communities." Dissertation. Available online at the Illinois Digital Environment for Access to Learning and Scholarship, IDEALS
Ginger, J. (2009). “Storytelling in [Stop] Motion.” VO[I]CES, 2(1), 9. Available online at the Illinois Digital Environment for Access to Learning and Scholarship, IDEALS
Ginger, J. (2008). "The Facebook Project - The Missing Box: The Racial Politics Behind the Facebook Interface." Available online at the Illinois Digital Environment for Access to Learning and Scholarship, IDEALS. First follow-up, second follow-up
Ginger, J. (2008). "The Facebook Project - Social Capital and the Chief." Available online at the Illinois Digital Environment for Access to Learning and Scholarship, IDEALS
Ginger, J. (2008). “Digital Divide 2.0: African American Communities and Library Resources in Illinois" Available online at the Illinois Digital Environment for Access to Learning and Scholarship, IDEALS
LoDolce, K., Ayad, M., Ginger, J., McCauley, S., Thompson, A., Williams, K., Jamali, B. (2008). “Prairienet and community networking: An annotated bibliography.” Available online at the Illinois Digital Environment for Access to Learning and Scholarship, IDEALS
Lane, H. C., Comins, N., Ginger, J. (2023). “Culminating Ateneo WHIMC Event.” Keynote presentation (virtual) for Ateneo University in the Philippines, 03.2023
Ginger, J. (2022). “Code, Art and AI in Education: Teaching Astronomy with Minecraft.” Public lecture with CU Science Discovery at Lafayette Public Library, 03.2023
Lane, H.C., Ginger. J. (2020). "Interest, Play and Learner Engagement." Public lecture and podcast at Ateneo University in the Philippines, 02.2020
Ginger, J. (2019). "Makerspaces, Education and Libraries in the US." Speaking on behalf of the US State Department at the Trends in Libraries Conference, State Scientific Library in Banská Bystrica, 05.2019
Ginger, J. (2019). "Research and Education with the CU Community Fab Lab." Beckman Curious and Eclectic Speaker Series. Beckman Institute, 03.2019
Ginger, J., Bievenue, L. (2018). "Research Models and Methods to Assess Learning Outcomes in Makerspaces in Formal and Informal Education Settings" iSchool Research Showcase, UIUC, 10.2018
Ginger, J., Choate, C. (2018). "The CU Community Fab Lab and The Urbana Free Library." A presentation for the Rotary Club, Clark-Lindsey Retirement Community, 05.2018
Ginger, J. (2017). "It's not DIY. It's DIWO: do it with others." PechaKucha @ Pygmalion Festival 2017. Location 51 Main, 09.2017
Chan, A.S., Ginger, J. (2017). "Design Research: The Space of Design Research." Erlanger House, University of Illinois, Design Research Initiative, 04.2017
Ginger, J., Linder, S., Silverman, D. (2017). "Curriculum at the Fab Lab." Teaching with Technology Seminar Series, Center for Innovation in Teaching and Learning, UIUC, 02.2017
Ginger, J. (2016). “Beyond DILP: Metacognitive Strategies for Learning and Design Center Public Engagement.” University of Illinois Extension Annual Conference, UIUC, 10.2016
Ginger, J. (2016). Starting a Small Community Fab Lab. Videos published as a deliverable for the Digital Innovation and Leadership Program, 2016
Ginger, J., Nelson, J. (2016). Fab Labs: Opportunities for Education, Research, Entrepreneurship and Communities Georgia’s Innovation and Technology Agency (abroad), 03.2016
Ginger, J. (2015). Fab Labs: Opportunities for Education, Research, Entrepreneurship and Communities. University of Costa Rica, 04.2015
Nicholson, S., Ginger, J., Mayer, B. (2013). “Monster or Bust: Enabling Youth through 3D Modeling and Printing.” A presentation in Creating Game-Based Makerspaces, American Library Association Annual Conference, Chicago, 06.2013
Ginger, J. (2012). "Building Capacity for Innovation through a Local Community Fab Lab Network." Harold Washington Library Center, Chicago, 11.2012
Ginger, J. (2012). "User Experience Design." a presentation to the Illinois IDEA organization at UIUC, 10.2012
Ginger, J., McGrath, R. Barrett, B. & McCreary, V. (2012). “Mini Labs: Building Capacity For Innovation through a Local Community Fab Lab Network” Fab8nz (agenda), Wellington, New Zealand 2012.
Ginger, J. (2011). "Fostering Digital Literacies with Storytelling in [Stop] Motion", GSLIS in a Flash, UIUC, 10.2011
Ginger, J. (2009). "The São Tomé Map Project: Empowering People through Geographic Information Systems, GIS Fair 2009, UIUC, 12.2009
Ginger, J. (2009). "Uncovering Racism on Facebook", a follow-up, a presentation to DTC 475 at Washington State University, Vancouver, 07.2009
Haythornthwaite, C., Twidale, M., Ginger, J. (2009). "Facebook and Ubiquitous Learning" HASTAC conference 2009, UIUC, 04.2009
Ginger, J. (2008). "Web2.0 Resources and the Digital Divide: The Good, The Bad, and the Ugly", presentation to the Mortenson Center Associates, UIUC, 10.2008
Ginger, J. (2007). "The Facebook Project: Social Capital and the Chief." Ethnography of the University Initiative Student Conference, UIUC, 11.2007
Hum, S., Stinar, F., Lee, H.J., Ginger, J., Lane, H.C. (2022). "Classification of Natural Language Descriptions for Bayesian Knowledge Tracing in Minecraft." Artificial Intelligence in Education 2022 Annual Conference, Durham, UK.
Gadbury, M., Zimmer, K., Ginger, J., Lane, H.C. (2022). "How Adolescent Learners in a STEM summer camp represent astronomy concepts through a drawing exercise." International Society of the Learning Sciences Annual Meeting 2022, Hiroshima, Japan.
Guerrero, B., Lane, H.C., Ginger, J., Lawson, W., Mattson, E. (2021). "Integrating computational thinking and science learning in Minecraft." Technology, Mind and Society Conference, online, 11.2021.
Lane, H.C., Comins, N., Perez-Gallego, J., Condon, D., Gadbury, M., Ginger, J. (2021). "WHIMC: Inspiring and Strengthening STEM Interest with Games and Informal Learning Environments." Advanced Informal STEM Learning annual PI conference, online, 10.2021
CU Community Fab Lab Road Show, numerous dates, events and locations, 2014-2019
Ginger, J., Butt, E., Kumaran, A. (2019). "Iterative Learning With Lithophane Light Boxes." FabLearn 2019, New York, 03.2019
Ginger, J., Israel, M., Teasdale, R., Bievenue, L., Linder, S., Bentz, J. (2016) “Towards a Progressive Model for Metacognitive Strategies and Makerspace Learning.” iSchool Research Showcase, UIUC, 10.2016
Ginger, J. (2019). "The Digital Innovation Leadership Program (DILP)", GSLIS Research Showcase, UIUC, 04.2015
Ginger, J. (2019). "Service Roles, Community Engagement and Digital Literacies: A qualitative study of Illinois Public Libraries in Underserved Communities." GSLIS Research Showcase, UIUC, 03.2014
Ginger, J. (2019). "Champaign Urbana Community Fab Lab." Public Engagement Symposium, UIUC, 03.2014
Ginger, J. (2019). "The Local Fab Lab Network as Community Informatics: Avenues for LIS-oriented Inquiry." GSLIS Research Showcase, UIUC, 03.2013
Champaign-Urbana Community Fab Lab: Community MiniLabs, Public Engagement Symposium, UIUC, 02.2012
GSLIS Student Community Engagement 2012, Public Engagement Symposium, UIUC, 04.2012
Enabling Spatial Data Infrastructure Development: Collaboration, Supportive Web Technologies and São Tomé, iSchools iConference 2011, Seattle, 01.2011
Community Informatics Club, Public Engagement Symposium, UIUC, 04.2011
Exploring Methods in Community Informatics, iSchools iConference 2010, UIUC, 02.2010
Lane, H.C., Ginger, J. (2020). "WHIMC collaboration with ALLS and Arete." Professional development workshop for Ateneo University in the Philippines, 02.2020
Ginger, J. (2018). "Minecraft 3D Printing for Teachers." Professional development workshop for University of Illinois Extension Teacher Tuesdays event, Fulton-Mason-Peoria-Tazewell Unit, Peoria, IL, 04.2018
Ginger, J., Serbanuta, C. (2017). "Storytelling with Quantitative & Qualitative Evaluation Methods." Presentation for the Mortenson Center Moldovan Librarian Associates, UIUC, 07.2017
Linder, S., Ginger, J., and Nelson, J. (2016). “Arduino Powered Pom Pom Robots for Fun and Learning.” Fab Learn Conference, Palo Alto, 10.2016
Twidale, M., Ginger, J. Organisciak, P., Floyd, I., Smith, B. (2013). “Tech Learning Potluck” and “Design Jams in iSchools: Approaches, and examples,” iSchools iConference 2013, Fort Worth, 02.2013
Twidale, M., Ginger, J. Organisciak, P., Floyd, I. (2012). “Design Jam Session: Approaches, Challenges and Examples,” iSchools iConference 2012, Toronto, 02.2012
Supporting Personnel on the NSF AI Institute for Inclusive Intelligent Technologies for Education (INVITE) – National Science Foundation (2023-2028) #2229612, with Principle Investigator H. C. Lane, Co-PI's Kristy Boyer, ChengXiang Zhai, Diego Zapata and Jamie Payton - $19,998,746
Core Personnel on EHR Core Research (ECR) - National Science Foundation (2023-2026) “Collaborative Research: Advancing the Science of STEM Interest Development through Educational Gameplay with Machine Learning and Data-driven Interviews” (joint award) #2301172 & 2301173, with Principle Investigators Luc Paquette and Jaclyn Ocumpaugh - $698,019 and $419,515
Core Personnel on Advancing Informal STEM Learning (AISL) - National Science Foundation (2017-2023) “Fostering Enduring Interest in STEM through Exoplanet Education and Interactive Exploration and Creation of Potentially Habitable Worlds” #1713609 & #1906873, with Principle Investigator H. C. Lane, Co-PI's N. Comins and J. Perez-Gallego - $299,949 and $2,738,242
Core Personnel on STEM + Computing (STEMC) - National Science Foundation (2019-2022) “Cultivating Creativity to Integrate Computation and Science Problem Solving in Informal Learning” #1934087, with Principle Investigator H. C. Lane - $530,459
Principle Investigator on Discovery Research K-12 (DRK-12) - National Science Foundation (2017-2019) “Project MAPLE: MAkerspaces Promoting Learning and Engagement.” In collaboration with Maya Israel (Co-PI) and Lisa Bievenue (Co-PI), awarded $669,253
Advisory board and instruction on Advancing Informal STEM Learning (AISL) - National Science Foundation (2017-2019) “Fostering Interest in Science through Interactive Exploration of Astronomy What-If Simulations.” In collaboration with H. Chad Lane (PI), Neil Comins (Co-PI) and Jorge Perez-Gallego (Co-PI), awarded $299,949
UC2B Community Benefit Fund (2017-19) - Urbana Neighborhood Connections Center Teen Tech Learning Lab. In collaboration with Janice Mitchel and Jared Dunn, awarded $24,410
Illinois Learning Sciences Design Initiative (ILSDI) Seed Funding Program (2015-2016) - “Making a difference: Project based approaches to STEM engagement in Middle School.” In collaboration with Emma Mercier (PI), Sharlene Denos, Barbara Hug and University High School staff, awarded $37,000
Advisor for Makers UIUC - CU Make, winners of the 2016 Chancellor’s Public Engagement Student Fellows Award. In collaboration with Joey Lund, Sophia Pipathsouk, Cameron Alberg, Lawrence Elizter and Isak Massman, awarded $825
The Chancellor’s Public Engagement Student Fellow Award (2015) for Open-Source Makerspace Curriculum, in collaboration with The Urbana Free Library. Awarded $1500.
Department of Economic Opportunity and Commerce – Eliminate the Digital Divide (2014-2015). “Digital Literacy for ALL.” In collaboration with Martin Wolske (PI), Lisa Bievenue and the Center for Digital Inclusion, awarded $106,000
University of Illinois Extension and Outreach Initiative – Enhancing Economic Development in Illinois with Digital Tech Hub Creativity Studios. “Digital Innovation and Leadership Program.” In collaboration with Jon Gant (PI), Lisa Bievenue and the Center for Digital Inclusion, awarded $300,000
City of Champaign Digital Divide Grant (2012). Written in collaboration with Reverend Nash of New Hope Academy, Champaign in collaboration with UC2B outreach operations, awarded $3000
Community Informatics Initiative Grant for the Institution of Museum and Library Services (2009), assistance with reporting in collaboration with Sharon Irish
“Soft” Skills – often related to the above
Jeff Ginger is a Research Scientist with significant experience working on grant-funded technology education and engagement projects. Prior he was the Director of the CU Community Fab Lab at the School of Information Sciences at the University of Illinois at Urbana-Champaign. His work includes aspects of all three missions of the University of Illinois: public engagement, teaching and research.
Jeff draws upon a robust technical, multimedia and social science background, accented by teaching and organizational leadership, and first earned his rabble-rousing reputation as a result of activist research on structural racism as observed on Facebook. His doctoral scholarship and teaching was primarily situated in social and community informatics: deciphering the discourse and effects of the digital divide and Web2.0, critical pedagogy in technology education and contextualized study of human-computer interaction. Jeff’s dissertation focused specifically on the investigation of how public libraries foster digital literacies through community engagement, which ultimately led him to his current work as the director of the Champaign-Urbana Community Fab Lab, where he lent a critical but optimistic perspective to the study and implementation of makerspaces, particularly by tackling some of its most key challenges, such as cultivating and supporting diversity, a prerequisite to innovation, and sustainably establishing capacity-building technology education services in collaboration with underserved communities.